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Learn A-Frame And Get Ready For WebVR


  With the help of this course you can Prototype and design cross-platform virtual reality experiences. This course was created by Danilo Pasquariello. ... By enrolling in this A-Frame course, you will learn how to use the Mozilla web framework for building awesome cross-platform Virtual ...bestseller
4.6 (241 ratings)
3,012 students enrolled
Created by Danilo Pasquariello
 
 Learn A-Frame And Get Ready For WebVR
What you'll learn
  • Understand the basic syntax
  • Use locomotion and teleportation
  • Transform the objects in your scene
  • Modify the controls
  • Modify the virtual environment
  • Load and play audio and video
  • Load and display 3D models
  • Compose and register components
  • Use standard and semantic animation
  • Use JavaScript to control entities
  • Interact with the objects
  • Test WebVR scenes on any device
Requirements
  • Keen interest in Virtual Reality
  • Willingness to learn new skills and technologies
  • Basic HTML and JavaScript coding knowledge is advantageous
  • Knowledge of 3D modeling would be an extra advantage, but is not essential
Description
*** NEWS 15 SEPTEMBER 2019 ***
The downloadable source code has been updated to the latest release v.0.9.2 for the following lectures:
  • Lecture 40 "On-rails dynamic FOV reduction"
  • Lecture 41 "Instant and blink teleportation"
  • Lecture 42 "Free teleport locomotion"
Moreover, some of the most relevant changes are covered in the dedicated section "A-Frame v0.9.x - What Has Changed", which includes the following lectures:
  • Lecture 66 "Introduction"
  • Lecture 67 "Animation"
  • Lecture 68 "Antialias"
  • Lecture 69 "Sound"
The code update for the other lectures is currently work in progress!

*** INTRODUCTION ***
Welcome to my A-Frame course, where you will be learning how to create and test your first WebVR scenes on any device within a few hours!
Whatever area of design or development you work in, you have probably started getting your head around Virtual Reality for the Web (WebVR) and, if you haven't already, soon you will have to.
Indeed today the WebVR standard is incredibly well supported on phones and desktop computers for almost all major headsets.
It’s clearly time for all creatives to get on board!

*** ABOUT ME ***
I am a designer with coding skills, and some of my WebVR works won awards in competitions and hackathons in April 2018 and March 2019.
April 2018
My entry "Epic Medieval Battle” was announced as one of the 3 winners achieving the 3rd place in the “WebVR Medieval Fantasy Experience Challenge”, the contest organised by Mozilla and Sketchfab.
March 2019
Working in team with an AR developer, we merged WebVR and AR technology for context-aware remote placement of content on 3D maps and real-time visualisation in the real world. Our project won the Community Vote Award at #SCAPEHACK 2019, the first hackathon organised by Scape Technologies in London.
If you want to keep an eye on my WebVR activity you can follow me on Twitter: @theDart76
To view some of my WebVR works just visit my website and my WebVR playground (links in profile).

*** WHY TO ENROLL ***
This is the most complete and detailed A-Frame course you can find on Udemy, and its content is structured to introduce you to all the topics, from the most basic to the more advanced ones, in a logical progression.
In each lecture I explain the concepts with practical examples, which will allow you to see the theory in practice. If you would like to have an idea of my way of teaching, just have a look at the preview videos: you can watch the first 1 hour and 20 minutes of content for free!
Most importantly, I created this course in September 2017, when A-Frame was on v0.7.x, and since then I have kept it updated adding new content and information. Therefore you will have the opportunity to learn what has changed with its next releases that are v0.8.x and v0.9.x.
Last but not least, as you will find plenty of examples and chucks of code online (e.g. on Glitch, CodePen, Stack Overflow) this course will also allow you to understand why some projects and experiments created using older versions of A-Frame may not work correctly when using the latest release.

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