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Advanced AI For Games with Goal-Oriented Action Planning

Link :  Advanced AI For Games with Goal-Oriented Action Planning
 Advanced AI For Games with Goal-Oriented Action Planning
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Artificial Intelligence for Creating Complex Game Character Behaviours for Simulations, Real-Time Strategy Games & More
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What you'll learn
  • How to design and program more intelligent behaving Non-Player Characters with C#.
  • How goals, states, actions, believes and path-planning can be applied in computer games.
  • The finer workings of a Goal-Oriented Action Planning (GOAP) library and building one from scratch.
  • How to develop and debug your own simulations.
 Description

Goal-Oriented Action Planning (GOAP) is an AI architecture that provides game characters with the ability to select goals and make plans to achieve those goals based on the state of the environment and available resources.  It can be used across a wide range of game genres from first-person shooters to real-time strategies, to develop intelligent characters capable of making smart decisions without the need for large finite state machines.   The codebase is deceptively simple and yet logical, reusable and extremely powerful.  The library is written in C# and implemented in Unity V.2019, however will easily port to other applications.

Link :  Mathematics for Computer Games Development using Unity
Mathematics for Computer Games Development using Unity

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A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity


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Link :  Design Patterns for Game Programming
Design Patterns for Game Programming

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An exploration of robust modularised code building for games with Unity 2019 and C#.
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Link :  The Beginner's Guide to Artificial Intelligence in Unity.
The Beginner's Guide to Artificial Intelligence in Unity.

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A practical guide to programming non-player characters for games.






What you'll learn
  • Design and program NPCs with C# in Unity
  • Explain how AI is applied in computer games
  • Implement AI-related Unity Asset plugins into existing projects
  • Work with a variety of AI techniques for developing navigation and decision making abilities in NPCs
 Description 
 
Do your non-player characters lack drive and ambition?  Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you.  Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today's games.  You'll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
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