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Learn Unity's Entity Component System to Optimise Your Games

 Learn Unity's Entity Component System to Optimise Your Games
Udemy course  Learn Unity's Entity Component System to Optimise Your Games | NED
GAME DEVELOPMENT, PAID NOW FREE/UDEMY PROMO CODE, TECH AND PROGRAMMING, UNITY DEVELOPMENT, UNITY GAME DEVELOPMENT. Learn Unity’s Entity Component System to Optimise Your Games.
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by Penny de Byl

What you'll learn
  • Take existing Unity projects created without the use of DOTs and convert them to employ parallel processing and the entity component system.
  • The advantages and disadvantages of using DOTs.
 Description

Unity's new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) programming paradigm have been developed to optimize game development and open up new ways of accessing memory and parallel processing for developing high-performance C# code that takes advantage of contemporary multicore computers. Through the use of the Burst Compiler, your game programs become native code, able to run faster on multiple threads thus pushing the boundaries of the size of your virtual environments and the simultaneous processing of tens of thousands of game objects.

In this course, Penny demystifies Unity's new DOTS architecture and introduces intermediate Unity users to ECS by upgrading classic Unity projects and developing a multitude of examples of the use of DOTS concentrating on the most popular game mechanics. Using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award-winning books on games AI, Penny will take you from familiar object-oriented programming and upgrade your skill to the more memory efficient and optimized entity component architecture. Throughout, you will follow along with hands-on workshops designed to take you through every step of becoming familiar with ECS.  You will build on numerous scenarios that examine the basics of ECS programming through the new DOTS-specific math and physics libraries.
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