3ds Max 2022 + V-Ray 5.0 Complete Mastery Course (5 In 1) - CouponED
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3ds Max 2022 + V-Ray 5.0 Complete Mastery Course (5 In 1)

3ds Max 2022 + V-Ray 5.0 Complete Mastery Course (5 In 1)

Learn 3ds Max 2022 and V-Ray from scratch and advance your skills with this 5 in 1 course bundle!

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What you'll learn

  • Learn all 3ds Max 2022 concepts from A to Z
  • Learn about advanced materials and how to use them
  • Get familiar with advanced Lighting techniques and how to use them
  • Learn to use the Arnold Renderer
  • Learn to use the VRay 5.0 Renderer

Requirements

  • Autodesk 3ds Max 2022
  • Vray 5.0
  • No experience needed. You will learn everything you need to know.
View Bestseller > The Blender 2.8 Encyclopedia

Description

Autodesk 3ds Max 2022 Essential Training

  • Section 1 - 13
  • 11h
  • Beginner

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. In this course, instructor Aaron F. Ross provides an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations. Aaron shows you how to get around the 3ds Max interface and customize it to suit your preferences. He describes how to model different objects using splines, polygons, and subdivision surfaces. Aaron explains how to construct hierarchies, add cameras and lights, and animate with keyframes. In closing, he takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and Quicksilver.

3ds Max: Advanced Materials

  • Section 14 - 19
  • 2h 37m
  • Advanced

Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.

Learning objectives

  • Streamlining material editor workflow
  • Managing assets
  • Referencing materials with XRefs
  • Rendering the Physical Material
  • Controlling highlights with Roughness
  • Directing reflections and refractions
  • Simulating translucency and scattering
  • Building a shading network
  • Combining and color correcting maps
  • Baking maps with Render to Texture
  • Procedural mapping
  • Using relief maps: bump, normal, and displacement

3ds Max: Advanced Lighting

  • Section 20 - 25
  • 3h 36m
  • Advanced

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production. Instructor Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light decay and atmospheres. By the end of the course, you'll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.


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