Create Next Gen AAA Characters for Unreal Engine - CouponED
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Create Next Gen AAA Characters for Unreal Engine

Create Next Gen AAA Characters for Unreal Engine

This course is a one-stop shop for the whole pipeline to create high quality characters for Unreal Engine. Use the Metahuman technology

Category : Design, 3D & Animation, Character Design

Instructor : Rudi Witt

Redeem On Udemy


What you'll learn

  • Create a base character in MetaHuman Creator
  • Modify body and head using custom morph targets
  • Sculpt and bake highpoly details and create custom textures
  • Create custom hair (groom assets)

Description

This course is a one-stop shop for the whole pipeline to create high quality characters for Unreal Engine.

Use the Metahuman technology as a base, and then transform the base character into your individual creation, using Blender, Substance Painter and Marvelous Designer (see complete list of software at the bottom of the page).

The course consists of two parts. In Part 1 (Chapters 1-4), you will learn how to modify the character's face and body, create custom textures and hair groom assets. In Part 2 (Chapters 5-10) we go through the full professional pipeline of creating clothes and props for your character.

Course content:

PART 1

Chapter 1: Create a MetaHuman Base Character

1.1 Create a Metahuman Base Character

Learn how to create your base character in the MetaHuman Creator, and what you need to consider for customization.

1.2 Metahuman Export to Unreal Engine

How to export/import a MetaHuman character in UE4 and UE5.

1.3 Inspecting the MetaHuman

A full analysis of the construction and functionalities of the MetaHumans in Unreal Engine, including Skeletons, Blueprints and Materials. We will discuss the issues that will arise during our customization process, and what to pay attention to.

Chapter 2: Custom Head and Body Mesh

2.1 Model Preparation for Mesh Sculpting

Introduction to the Mesh Morpher plugin, model analysis and Blender project setup for sculpting and editing of the MetaHuman head and body meshes.

2.2 Sculpting the Mesh

Time-lapse of my sculpting process

2.3 Creating a Morph Target in Unreal Engine

Learn how to create a morph target for your MetaHuman, and how to bake the sculpted modifications to a new mesh, without compromising any of the functionalities of the model (control rigs, blend shapes).

Chapter 3: Custom Textures

3.1 Model Preparation for Texturing

Everything you need to know about the materials and UV setup of the MetaHumans, including the UDIM workflow for texturing, model preparation and cleanup and setting up of textures. This chapter also includes the workflow of sculpting high resolution details and baking them into the normal maps.

3.2 Texturing Process

Time-lapse of my texturing process in Substance Painter.

3.3 Textures and Materials Setup in Unreal Engine

Learn how to import your new textures into Unreal Engine, and how to apply them to your character. We will discuss how the additional color maps and wrinkle maps of the head are set up, and how to create your custom wrinkle and color maps.

Additional content 1: How to set up Roughness, Metallic and Emission textures

Learn how to implement roughness, metallic and emission textures in the master material, using masks and packed texture maps from Substance Painter.

Chapter 4: Custom Hair

4.1 Creating Custom Hair

Introduction to hair particle systems and Blender, and a walkthrough of my hair creation process for top hair, short hair, breakup hair and flyaway hair layers.

4.2 Groom Setup in Unreal Engine

Learn how to create your custom groom assets in Unreal Engine, generate LODs for the hair, and adjust the look of the hair strands and materials. We will also take a look at how the LOD system for the MetaHuman head is set up and how to solve potential issues of disappearing textures and groom assets.


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