Unreal Engine 5 C++: Create Custom Editor Tools
Create custom editor functionalities in Unreal Engine 5 through different editor modules and slate widgets using C++ Unreal Engine 5 C++: Create Custom Editor Tools
Rating: 4.7 ***** (49 ratings) 680 students
Created by : Vince Petrelli
Learn everything that you need to know for extending Unreal's editor and create custom menu entries, slate widgets, extend world outliner, register custom icons and much much more for boosting your effiency that your project and your team needs.
In the first part of the course, we’ll focus on the actions to assets and we’ll begin with exploring the existing scripting libraries like UEditorAssetLibrary and UEditirUtilityLibrary in Unreal to help us achieve some basic quick asset actions.
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What you'll learn
- Extend the existing editor menus through different modules
- Explore the existing editor scripting libraries like EditorAssetLibrary and EditorUtilityLibrary
- Write slate code to build slate widgets for custom editor functionalities
- Create a custom editor tab for displaying slate widgets
- Create materials and connect pins through code
- Create custom editor hot keys to trigger custom functions
- Extend Content Browser Menu
- Extend Actor Selection Menu
- Extend World Outliner
- Add custom icons as UI elements