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A Complete Guide to Unity's Universal Render Pipeline


1: A Complete Guide to Unity's Universal Render Pipeline

In this course I'll show you how to use Unity's Universal Render Pipeline (URP). In 2018, Unity released two new Scriptable Render Pipelines (SRPs)

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Hi, I’m Nik Lever and I’ve been working with the URP team at Unity since September 2021. In this course I’ll show you how to use Unity’s Universal Render Pipeline (URP).

In 2018, Unity released two new Scriptable Render Pipelines (SRPs): the High Definition Render Pipeline (HDRP) and the Universal Render Pipeline (URP). At some stage URP will replace the Built-in render pipeline so it makes sense to learn how to use the new pipeline. I’ll show you how easy it is to customise the render using features of URP.

This course is intended to help Unity developers and technical artists get the best from the Universal Render Pipeline (URP). You’ll learn how to:

  • Set up URP for a new project, or convert an existing Built-in Render Pipeline-based project to URP.

  • How to set up lighting in URP

  • About shaders, and special effects for URP.

  • We’ll look at the callbacks in URP and how they differ from the Built-in Render Pipeline.

  • And we look at performance optimisation in URP, and more.

As you’ll learn in this course using SRP architecture provides deep flexibility and customization, enhanced performance across the gamut of supported and future platforms, and quick iteration to unleash your creativity.

Multiplatform deployment is a key factor in the success of many games. Players often play the same game on different devices, such as console and mobile, meaning Unity developers require rendering options that scale up and down for numerous devices, with as few steps and little complexity as possible. URP is a perfect solution.

A Complete Guide to Unity's Universal Render Pipeline | Udemy

After several years of dedicated development, URP technology is now solid and production ready. This course will help you leverage its benefits for the successful development of your games. As I said, in the future the default pipeline for Unity will become URP, so it’s high time you understood this technology.

To work along with the course, you’ll need Unity 2021 LTS or more recent.  The course resources come as two projects, URP Course – Complete and URP Course – Code Along. If you want to code along with the videos, then use the code along version. But, I’m guessing you worked that out already.

It's time to make the switch to URP and I'll make it as easy as possible.

What you'll learn

  • Learn how to setup a Unity URP project
  • Learn how to convert a Built-in Render Pipeline project to URP
  • Learn about Lighting and Shadows when using URP
  • Learn to use and create Renderer Features
  • Learn about post processing using URP


  • A beginner level knowledge of the Unity Editor is assumed
  • Basic C# knowledge is assumed for some lectures

A Complete Guide to Unity's Universal Render Pipeline | Udemy

 Who this course is for:

  • Developers thinking of moving to using URP from the Built-in Render Pipeline
  • Developers planning to use URP for a new project
  • Developers wanting to get the best performance from URP

Navigate to Edit > Project Settings... > Graphics. In the Scriptable Render Pipeline Settings field, add the Universal Render Pipeline Asset you created earlier. When you add the Universal Render Pipeline Asset, the available Graphics settings immediately change. Your Project is now using URP.
The Universal Render Pipeline (formerly known as the Lightweight Render Pipeline) is the best option to use if your project needs platform reach. It's a powerful solution that delivers beauty and performance, without having to customize your code. Best of all, it scales to all of the platforms Unity targets.
 How do I get universal render pipeline template Unity?
Using the Universal Render Pipeline in a new Project
  1. Open Unity.
  2. On the Home page, click New to start a new Project. The Templates popup appears.
  3. Select the Universal Render Pipeline Template.
  4. Click Create. ...
  5. In the Project window, navigate to the Assets folder, and select the Readme Asset.

 What is the advantage of URP?

The Universal Render Pipeline (URP) in Unity optimizes your graphics across a range of platforms, from mobile to computer. URP produces good quality graphics on high end devices and optimized performances on lower-end devices.
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
If your project is 2D, you'd be better served with URP. The trade off basically is HDRP has more graphical features built-in, comes with the engine and isn't held back by weak platforms such as mobile. Performance requirements are a bit higher. Development is a lot faster compared to URP
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