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Procedural Plant Generation with Unity

Procedural Plant Generation with Unity

procedural tree generator package from Wiskered and speed up your game development process. Find this and other Modeling options on the ...


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  • Learn How to Think About Procedural Mesh Generation with Mathematics
  • Learn How to Create Meshes in Unity for Plant Generation
  • Learn How to Make Basic Animations for our Generated Plants
  • Learn Logic of the Main Algorithms for Procedural Plant Generation
  • A Complete Project mixing LSystem, Space Colonization and Semi-Procedural approach
  • Create 2D and 3D Procedurally Generated Plants

In this course, we will explore the fascinating world of procedural generation of plants. Plants are complex natural structures that have always been a source of inspiration for artists, architects, and scientists. With the development of procedural generation algorithms, we can now create realistic, fantastic and diverse plant structures in a fraction of the time it would take to manually model them.

The course is divided into four main parts.

First, I will quickly introduce this course, my pedagogy, and we will cover the latest scientific research on procedural plant generation, the advantages and drawbacks of procedural generation inside videogames and the project that will structure this course.

In the second part, we will explain the theoretical approach behind procedural mesh generation. We will see the basic theory to understand how to create procedural plant with coordinate systems, vectors and some mathematics calculations.

The third part is subdivided respectfully into 3 parts corresponding to theses algorithms: Space Colonization with Animation System, LSystem & Semi-Procedural approach. It's the heart of this course. We will see how to generate for these 3 algorithms a plant global form with Catmull-Rom Spline and also how to animate it smoothly.

The last part will show how to integrate external assets inside LSystem Plant Generation to create a basic timelapse.

It is important to note that this course DOES NOT COVER topics such as :

  • Procedural Terrain Generation

  • Specific Flower / Tree / Plant Species Generation & Animation

  • Procedural Generation of Specific Parts of Flower / Tree / Plant like Leaves / Petals / Buds / Fruits etc.

However, you will understand and learn the essential skills to create meshes looking like plants, from a coding perspective and how to integrate asset resources (3D models & 2D sprites) on it to enhance your creations.

Lastly, I want to emphasize that all the assets used in the projects are free to be used, as long as the creators are cited and all conditions of their respective license are filled. I really want to encourage the use of free resources and the support of talented creators.

Whether you are an artist, a (game) developer, or a computer graphics enthusiast, this course will provide you with the knowledge and tools to create your own procedurally generated plants. By the end of this course, you will have a solid understanding of the theory and practice of procedural plant generation, and you will be able to create your own complex plant structures, realistic or on the contrary completely unreal.

INSTRUCTOR -- > Pierre Billaud

Designer of interactive experiences

Online Course CoupoNED based Analytics Education Company and aims at Bringing Together the analytics companies and interested Learners.