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3D modeling in Blender for absolute beginners - your very first lesson

3D modeling in Blender for absolute beginners - your very first lesson

This was one of the very first 3D models I created. I think it is the perfect introductory model to get started with Blender and 3D modeling in general. 

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Welcome to the fascinating world of 3D modeling! If you've always been curious about creating stunning visuals, animations, or even games, learning Blender is an excellent place to start. Blender is a powerful, open-source 3D modeling software that's perfect for both beginners and professionals. This guide will walk you through your very first steps in Blender, setting you on a path to becoming a proficient 3D artist.

Getting Started with Blender


First things first, you need to install Blender on your computer. You can download it from the official Blender website. Blender is available for Windows, macOS, and Linux, so choose the version that matches your operating system. Follow the installation instructions, and you'll have Blender up and running in no time.

Interface Overview

When you open Blender for the first time, the interface might seem a bit overwhelming. Don't worry; we'll break it down into manageable parts.

  1. Viewport: This is the main area where you'll see and interact with your 3D models.
  2. Toolbar: Located on the left side, this contains tools for transforming and editing your objects.
  3. Outliner: On the right side, this panel shows a hierarchical list of all objects in your scene.
  4. Properties Panel: Below the Outliner, this panel gives you detailed settings and options for your objects.
  5. Timeline: At the bottom, this is used for animation but can be hidden if you're focusing on modeling.

Your First 3D Model

Let's dive into creating your very first 3D model – a simple cube!

  1. Starting with the Default Cube

    • When you open a new project in Blender, you'll see a default cube in the center of the viewport. This cube is a perfect starting point for learning the basics.
  2. Navigating the Viewport

    • Zoom: Scroll the mouse wheel to zoom in and out.
    • Rotate: Hold the middle mouse button and move the mouse to rotate the view around the cube.
    • Pan: Hold Shift and the middle mouse button to pan the view.
  3. Selecting Objects

    • Left-click to select the cube. You'll see an orange outline indicating that the cube is selected.
  4. Transforming Objects

    • Move: Press G to grab the object, then move your mouse to move the cube. Left-click to confirm the position.
    • Rotate: Press R to rotate the object. Move your mouse to rotate the cube, and left-click to confirm.
    • Scale: Press S to scale the object. Move your mouse to change the size of the cube, and left-click to confirm.

Editing Your Model

Now that you know how to navigate and transform objects in Blender, let's explore Edit Mode to modify your cube.

  1. Entering Edit Mode

    • With your cube selected, press Tab to switch to Edit Mode. You'll see the cube's vertices (points), edges, and faces highlighted.
  2. Selecting Components

    • Vertices: Press 1 on your keyboard to select vertices. Left-click on a vertex to select it.
    • Edges: Press 2 to select edges.
    • Faces: Press 3 to select faces.
  3. Extruding Faces

    • Select a face by pressing 3 and clicking on a face.
    • Press E to extrude. Move your mouse to extend the face and left-click to confirm.
  4. Loop Cut

    • Press Ctrl+R to activate the Loop Cut tool. Move your mouse to position the loop cut, then left-click to confirm. This adds new geometry to your model, allowing for more detailed edits.
  5. Inserting More Primitives

    • Press Shift+A to bring up the Add menu. Here, you can add more primitives like spheres, cylinders, and cones to your scene.

Materials and Textures

Once you have your basic model, you might want to add colors and textures to make it more interesting.

  1. Adding a Material

    • Select your object and go to the Properties Panel.
    • Click on the Materials tab (represented by a sphere icon).
    • Click New to create a new material. You can now change the color by adjusting the Base Color settings.
  2. Applying a Texture

    • In the Materials tab, scroll down to the Surface section.
    • Click on the small dot next to Base Color and choose Image Texture.
    • Click Open to load an image file as a texture.

Rendering Your Model

Rendering is the process of creating a final image or animation from your 3D model. Here's how to do a basic render in Blender:

  1. Setting Up the Camera

    • Press Shift+A to add a camera to your scene.
    • Position the camera using the Move (G) and Rotate (R) tools.
    • Press 0 on your number pad to switch to the camera view.
  2. Adding a Light

    • Press Shift+A to add a light source (e.g., Point Light, Sun, Spot Light).
    • Position the light to illuminate your model properly.
  3. Rendering the Image

    • Go to the top menu and click Render > Render Image (or press F12).
    • Blender will process the scene and display the rendered image.

Saving Your Work

To save your project, go to File > Save As. Choose a location and name for your file, and click Save Blender File. This saves your work in a .blend file, which you can open and edit later.

Next Steps

Congratulations! You've completed your first lesson in Blender. You now know how to navigate the interface, create and edit basic models, apply materials and textures, and render your scenes. As you continue to learn and practice, you'll discover more advanced features and techniques.

Here are some recommended next steps to further your Blender skills:

  1. Explore More Tools and Features

    • Blender has a vast array of tools for modeling, sculpting, animating, and more. Spend some time exploring different tools and their functionalities.
  2. Watch Tutorials

    • There are countless free tutorials available on platforms like YouTube and Blender’s official website. These can provide step-by-step guidance and tips from experienced users.
  3. Join Blender Communities

    • Online communities, such as Blender Artists and various social media groups, are great places to ask questions, share your work, and learn from others.
  4. Practice Regularly

    • The key to mastering Blender, like any other skill, is practice. Set aside regular time to work on projects and experiment with new techniques.
  5. Challenge Yourself

    • Start with simple projects and gradually increase their complexity. Try modeling different objects, creating animations, or even making short films or game assets.

Remember, the journey of learning Blender is both exciting and rewarding. As you progress, you'll find endless possibilities for creating stunning 3D art. Happy modeling!

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