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Blender 3D: Your First 3D Character

Blender 3D: Your First 3D Character

In this Skillshare class, you will design, model, and texture your own 3D character! Your project will be creating a rotating video of your character.

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Creating your first 3D character in Blender can be an exhilarating experience. Blender is an open-source 3D creation suite that supports the entirety of the 3D pipeline, including modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. Here's a comprehensive guide to help you through the process of creating your first 3D character.

Getting Started with Blender

First, download and install Blender from the official Blender website. Once installed, open Blender and familiarize yourself with the interface. Blender's interface may seem overwhelming at first, but it becomes intuitive with practice.

Setting Up Your Workspace

  1. Create a New Project: Open Blender and create a new project. You can do this by selecting "File" from the top menu, then "New," and finally "General."

  2. Arrange Your Workspace: Blender's default layout is a good starting point. The main window is the 3D Viewport, where you will do most of your work. To the right is the Properties Panel, and below is the Timeline. Adjust these panels as needed to suit your workflow.

  3. Enable Add-ons: Some useful add-ons for character creation include "Loop Tools" and "F2." You can enable these by going to "Edit" > "Preferences" > "Add-ons" and searching for them.

Basic Modeling Techniques

  1. Start with a Base Mesh: Begin by creating a base mesh. A common approach is to use a primitive shape like a cube or a sphere. In the 3D Viewport, press "Shift + A" to bring up the Add menu and select "Mesh" > "Cube."

  2. Shape the Base Mesh: Enter Edit Mode by pressing "Tab." Use tools like "Grab" (G), "Scale" (S), and "Rotate" (R) to shape your base mesh into the general outline of your character. Focus on getting the overall proportions right before adding details.

  3. Subdivision Surface Modifier: To make your character model smoother, use the Subdivision Surface Modifier. In the Properties Panel, go to the Modifiers tab, click "Add Modifier," and select "Subdivision Surface." Increase the "View" and "Render" levels to around 2 or 3.

Sculpting Your Character

  1. Switch to Sculpt Mode: Once you have a basic shape, switch to Sculpt Mode. Press "Tab" and select "Sculpt Mode" from the dropdown menu or press "Ctrl + Tab" and select it.

  2. Use Sculpting Brushes: Blender provides various sculpting brushes. The "Draw," "Clay Strips," and "Smooth" brushes are essential for shaping and refining your character. Adjust the brush size and strength using the "F" key and "Shift + F," respectively.

  3. Symmetry: Ensure that symmetry is enabled so that changes made on one side of the model are mirrored on the other. This can be toggled in the Symmetry section of the Tool Shelf.

  4. Detailing: Gradually add details to your character. Start with broad shapes and gradually move to finer details. Use reference images to guide your sculpting process.


  1. Purpose of Retopology: Sculpting creates a high-poly model which is not ideal for animation or rendering in real-time applications. Retopology involves creating a new, lower-poly mesh that follows the contours of the high-poly model.

  2. Creating the Retopo Mesh: Use the "Shrinkwrap" modifier to wrap a new mesh around the sculpt. In Object Mode, create a new mesh (usually a plane), place it over the sculpt, and add the Shrinkwrap modifier. In the Target field, select your sculpted model.

  3. Use the "Snap" Tool: Enable snapping by pressing "Shift + Tab" and set it to "Face." This ensures that vertices of your new mesh stick to the surface of the sculpt as you move them.

  4. Modeling the Retopo Mesh: In Edit Mode, use tools like Extrude (E) and Loop Cut (Ctrl + R) to create the new topology. Aim for a clean, quad-based mesh that deforms well during animation.

UV Unwrapping and Texturing

  1. UV Unwrapping: With your retopologized model ready, it's time to create UV maps. UV maps are 2D representations of your 3D model, essential for texturing. In Edit Mode, select all faces (A), and press "U" to bring up the UV Mapping menu. Choose "Smart UV Project" for a quick unwrap or "Unwrap" for more control.

  2. Creating Textures: Textures can be painted directly in Blender or created in external programs like Photoshop or Substance Painter. In the UV/Image Editor, you can create a new image and start painting directly on the model in Texture Paint Mode.

  3. Applying Materials: In the Properties Panel, go to the Material tab, click "New," and create a new material. Assign your texture to the material by adding an "Image Texture" node in the Shader Editor and linking it to the material's Base Color.

Rigging Your Character

  1. Add an Armature: To animate your character, you need to rig it with an armature. In Object Mode, press "Shift + A," select "Armature," and then "Single Bone."

  2. Position the Armature: Enter Edit Mode and position the bones within your character. Add new bones by extruding (E) from existing ones. Ensure that bones are placed logically according to your character's anatomy.

  3. Parent the Mesh to the Armature: In Object Mode, select your character mesh, then Shift-select the armature. Press "Ctrl + P" and choose "With Automatic Weights." Blender will attempt to assign weights to the vertices based on the bones' positions.

  4. Weight Painting: Adjust the vertex weights in Weight Paint Mode to ensure proper deformation. Select the mesh, enter Weight Paint Mode, and use the brush to refine how each vertex moves with the bones.

Animating Your Character

  1. Set Up Keyframes: With your rigged character, you can now animate it. Select the armature, enter Pose Mode, and use the Timeline to set keyframes. Press "I" to insert keyframes for location, rotation, and scale.

  2. Animating Actions: Create different animations by defining actions. Use the Action Editor to manage and switch between various animations, such as walking, running, or idle poses.

  3. Refine Animation: Use the Graph Editor to tweak the curves of your animation for smoother transitions and more natural movement.

Rendering Your Character

  1. Set Up Lighting and Camera: Proper lighting and camera setup are crucial for rendering. Use area lights, spotlights, or HDRI maps for realistic lighting. Position the camera to frame your character attractively.

  2. Adjust Render Settings: In the Properties Panel, go to the Render tab. Choose your render engine (Eevee for real-time rendering or Cycles for path-tracing). Adjust settings for sampling, denoising, and resolution.

  3. Render the Image: Once everything is set up, press "F12" to render an image or "Ctrl + F12" to render an animation. Save your rendered image or animation from the Image Editor.


Creating your first 3D character in Blender involves a series of detailed steps, each building upon the previous one. From initial modeling to final rendering, the process requires patience and practice. However, the satisfaction of seeing your creation come to life makes it all worthwhile. Keep experimenting, learning, and refining your skills, and soon you'll be able to create even more complex and lifelike 3D characters.

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